Here on the left is an early version of a crude AI, created using the above toolset, wondering through a simple sandbox
I created, a virtual world of sorts. The smaller view in the lower right represents what the agent actually sees as it explores.
By the way, I chose Ogre as
my rendering engine. Early on I was writing very low level OpenGL code but that was so tedious and taking just
tons of time. Ogre is C++, multi-platformed, open source, has a very rich library, and integrates easily into Visual C++.
I'm still a little ways off from showing some of the latest visuals of the project but things have definitely come a long ways from the early work shown above.
If nothing else, hopefully you've been inspired a little...